WeatherPi – A raspberry pi weather application

Github: https://github.com/N3evin/WeatherPi

Created using python3 with Tkinter, the application uses Yahoo weather API to retrieve weather information of the location that the user desired. This project was created as I had a raspberry pi lying around and my bedside clocked had recently been broken. Therefore, I purchased a 3.5 inch LCD screen for the raspberry pi to use it a bedside clock. Due to the limitation of the screen, I could not add any more information, such as hourly weather forecast.

Discord’s Bot NurseJoy

A customized discord’s bot that was created for Pokemon Singapore. It is used to store and display Nintendo 3DS and/or Nintendo Switch friend’s code with the use of chat commands. It was written in python with discord.py as it’s discord API. SQLite was chosen as the database due to budget constraint. However, since the query is similar to MySQL, it could be easily modified and changed to MySQL when I have the necessary budget.

AmiiboAPI – A RESTful API for Amiibo

Website: http://www.amiiboapi.com/

A side project that I decided to take up during my free time and coded this in python. The core idea of this work was to allow me to set up a backend where games could connect to the database via web services. Thus, I decided to use my free time to study up on the different type of web services and study about RESTful API. Which led me to create a centralized Amiibo database for its NFC information as a mini project instead of a game, which also allows me to portray my first idea.

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Inheritance

During my semester at Monash University, I was tasked to design an application that uses leap motion and virtual reality to teach the concepts of programming. The topic that I chose was inheritance. This application created using unity was to teach inheritance concept uses in programming and games. The idea behind was that how clones objects in gaming inherited from an object, that allow easy manipulation of data.

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Building an FPS Game with Unity

building_an_fps_game_with_unity

ISBN 13: 9781782174806
Packt Publisher: https://www.packtpub.com/game-development/building-fps-game-unity
Amazon: http://www.amazon.com/Building-Game-Unity-John-Doran/dp/178217480X

The team in Packt Publisher had recently invited me to be a part of the reviewer team for this book. I was tasked to provide any feedback or edit any codes that are written in this book to improve the quality of the book and readability for the readers . It was a great experience for me to work with them and this book had an excellent introduction to building up an FPS game by using Unity 3D.

Motorbike Toy Model

bike_final

This is my very first 3D model that i did with Autodesk Maya. Currently i am studying foundation of 3D and i hope that with practice i could improve my 3D skills.

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Dungeon Raid

lead_dunRaidI am trying to understand the concept of first person shooter(FPS) by creating a concept similar to elder scrolls where is based on first person view role playing game style. I also tried to make a simple pathway system and AI system where monster attack if the player is within a certain range. It also shows a simple environment interactions and item pickup.

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The Adventures Of Mr Late V0.5

mr_late_main_menu

This game is done in unity 3D. Is my final year project for my final year of my polytechnic life. Which also help me land an industry attachment with Panasonic Aviation to help further improved and implement the game into Singapore Airline in-flight game.

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Nightbox warrior.

lead_nightbox

My very first FPS game, where i tried working out shooter collision. As i had problems with collision bugs from previous games. I also tried to learn to make a mini-map into the game. Not to mention a simple point and score system and monster walked to player location. I am also trying out to place lighting in this game.

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Swhole V2.0

lead_swholeCreated on GameMaker: Studio. This game was created to allow me to understand the usage of coding in Game Maker: Studio. Understanding how does basic collision works. Not to mention it allowed the artist to understand frame by frame artwork.

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