Dungeon Raid

I am trying to understand the concept of first-person shooter(FPS) by creating a concept similar to elder scrolls where is based on first-person view role-playing game style. I also tried to make a simple pathway system and AI system where monster attack if the player is within a certain range. It also shows a simple environment interaction and item pickup.

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The Adventures Of Mr Late V0.5


This game is done in unity 3D. Is my final year project for my final year of my polytechnic life. Which also help me land an industry attachment with Panasonic Aviation to help further improved and implement the game into Singapore Airline in-flight game.

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Nightbox warrior.


My very first FPS game, where i tried working out shooter collision. As i had problems with collision bugs from previous games. I also tried to learn to make a mini-map into the game. Not to mention a simple point and score system and monster walked to player location. I am also trying out to place lighting in this game.

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Swhole V2.0

lead_swholeCreated on GameMaker: Studio. This game was created to allow me to understand the usage of coding in Game Maker: Studio. Understanding how does basic collision works. Not to mention it allowed the artist to understand frame by frame artwork.

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Ophie the little 13th


This game was created with Game Maker: Studio, for our examination for game making during my year 2 in my polytechnic life. It was a very simple platform/puzzle game with mini boss in-between every set of a level.

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Destroyed V0.5


Our first unity 3D game, which helps kick start my love and interest for doing 3D game. The whole idea was to reduce the population to “zero” without any building reaching 100% repaired.

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